Third, write a specific description for each number. A forest may not have walls, but it does have ravines, heavy growth, and sheer cliffs that make picking a different direction more attractive. These arrows represent directions the PCs can go. Second, give each square a number and then randomly draw some arrows between the squares. This could be exiting the forest or finding a specific place in the forest they were looking for. And assign one square to be the place where they reach the finish. Assign one square at the edge to be the place where PCs enter the forest. So how do you introduce a puzzle where your players have to figure out their way through without using walls? Here’s how you do it:įirst, you draw out a 5 by 5 table. Forests don’t have walls! Your PCs can choose a different direction any time they wish. But introducing a maze seems kind of lame. And you, the DM, want to make the journey challenging by presenting them with a great puzzle. They must find their way to the other side of these uncharted wilds. Imagine it: The PCs enter a forest, jungle or whatever type of wilderness you choose. But what makes forest and jungle puzzles different from other D&D puzzles? And how do you construct a puzzle in a forest or jungle that fits seamlessly into the landscape? In this article I’ll show you three types of wilderness puzzles to use in a forest or jungle.
It’s the perfect place to introduce a D&D forest puzzle or a D&D jungle puzzle. Most campaign settings in Dungeons & Dragons contain vast stretches of unexplored wilderness.